Rules
Cup: KODE5 DotA Big Bang - EuropeKODE5 DotA Challenge Rules & Regulations
1. GENERAL INFORMATION
1.1. The KODE5 DotA Challenge is a highly competitive 5on5 dota tournament-series with a prize pool of $ 5000 in hardware prizes for each tournament being played.
1.2. It is mandatory for all teams and players to read and fully understand the Kode5 DotA Challenge rules & regulations. Ignorance of the tournament’s regulations won’t protect you from punishment.
1.3. Please keep in mind that due to the internationality of the KODE5 DotA Challenge the official language is English (and English only), especially when contacting the admin team for support.
1.4. It absolutely goes without saying that the contestants of the KODE5 DotA Challenge act mannered and mature. Flaming and misbehavior of any kind may result in severe punishment up to exclusion from the tournament.
1.5. Any matches of the KODE5 DotA Challenge have to be played using Garena. The software can be downloaded at www.garena.com and is held multilingual; the registration process is free of charge.
1.6. The matches will be played in one of the official KODE5 DotA Challenge channels on Garena. You can get there by clicking on “Leagues -> War 3RPG -> Kode5.dota Online Cup #1 / #2 after starting up your Garena-Client.
1.7. It is absolutely necessary that the name of your Garena account and the account on http://dota.kode5.com matches in a way our admins can identify YOU being really YOU within the Garena network.
1.8. We strongly recommend any team to have at least one member idling in the official KODE5 DotA Challenge channel #kode5.dota on Quakenet (irc.quakenet.org). You can get there using the webchat applet on http://dota.kode5.com. Remember, that the java settings of your browser have to be enabled.
1.9. In order to contact the admin team please use the support forums on http://dota.kode5.com. Use an expressive title for your thread and include the matchlink if your request refers to a specific match.
1.10. Each rule provided within this regulation is absolutely mandatory. Even a single rule – and even if both teams agree on it – cannot be skipped or disregarded.
1.11. KODE5 reserves itself the right to adapt and modify these rules & regulations at anytime without further notice.
1.12. Be sure to regularly check http://dota.kode5.com as all information concerning the KODE5 DotA Challenge will be published there first.
2. TEAMS/PLAYERS
2.1. In order to participate in the KODE5 DotA Challenge you and your teammates have to register and signup at http://dota.kode5.com.
2.2. A team always consists of at least 5 members. Teams which fail to accumulate 5 players in their roster won’t be able to participate in the tournament.
2.3. Each player can only participate in ONE single team during the cup. Using multiple accounts is strictly forbidden.
2.4. Players who were added to a team’s roster AFTER the start of the KODE5 DotA Challenge are not allowed to participate in any matches of the current cup. Please consider adding a substitute player BEFORE the tournament starts. Consequently players who change their team during the tournament are not allowed to support their new teams within the running tournament.
2.5. Each team has to announce a “teamcaptain” and a “substitute teamcaptain”. Both players should be online frequently and able to communicate in English fluently as they will be the main contact persons for our tournament admins.
3. THE CHALLENGE
3.1. The KODE5 DotA Challenge will be played in single elimination mode. A maximum of 512 teams can compete in the continental qualifiers.
3.2. Top 4 of each Continental Qualifier will get a sport in the Online Final.
3.3. Continental will be played in Best of 1 Mode. The Online Final will be played in Best of 3 Mode.
3.4. The prizes will be distributed according to the following scheme:
1st Place:
5 x MSI Big Bang Trinergy Gaming Motherboards
5 x RAZER Imperator
5 x RAZER Carcharias
2nd Place:
5x RAZER Death Adder
5x RAZER Carcharias
3rd Place:
5x RAZER Abyssus
5x RAZER Carcharias
3.5. The Kode5.dota Continential Qualifiers takes place on six matchdays:
Round of 128: Jan, 31st – Feb, 7th
Round of 64: Feb, 7th - Feb, 14th
Round of 32: Feb 14th - Feb, 21st
Round of 16: Feb, 21st - Feb, 28th
Round of 8: Feb, 28th - March, 7th
*Schedule of Online Final too be announced!*
3.7. Finished” means that
a) the result has to be registered at the page and
b) a replay of the match has to be successfully uploaded on the matchpage
3.8. Both teams have to agree on a matchdate in the given period of time for every round (see rule 3.5 & rule 3.6). To get in contact with your opponent you are required to use the comment function at the matchpage.
Do not forget that the official language of the KODE5 DotA Challenge is English. The scheduling of each match has to be fixed before the matchday begins (Wednesday, 23:59 CET). If a game takes place on Wednesday the following scheduling-time is extended to Thursday, 23:59 CET.
3.9. Teams that are not cooperative when it comes to the scheduling process or simply do not show up will be disqualified immediately.
3.10. When both teams agreed on a matchdate one member of each team has to post respectively validate it on the matchpage using the comment function. Please remember to also add a specific location (Garena [recommended], MSN, IRC) where your teams are going to meet. Please take into consideration that the process of looking for a host / ping-checking a host / banning & picking takes A LOT of time and should be done 45 minutes before the actual match is scheduled. The post you should finally write on the matchpage looks similar to the following lines: “Team A agrees to play at October, 30th 2009 22:00 CET. We will meet in the Kode5.dota tournament room (Garena) @ 21:15 CET for bans and picks/looking for a host).” – “Team B agrees on the proposal of Team A.”).
3.11. The team captain is responsible for at least one member being online a minimum of 45 minutes before the match in order to look for a suitable host.
3.12. In case both parties being unable to arrange a target date the matchdate will be forced by the Kode5 admin team.
3.13. Matches which have not been finished after the deadline are counted as a default loss for both teams, except one team did not show up in time or was not able to provide 5 players.
3.14. The teams should agree on a neutral host, which is suitable and fair for both contestants. If both teams agree a player involved in the match can host the match, too.
3.15. In the case that both teams cannot decide upon a host they have to contact an admin who will then force a host.
3.16. Generally observers are allowed assumed that both teams agree. If an admin wants to watch the game an observer slot has to be reserved for him. If the match is streamed via Garena-TV a slot has to be reserved for the streamer.
3.17. If your opponent does not show up more than 30 minutes after the agreed time, you can request a default win. Please remember that you have to proof to the admins that your opponent did not show up in time. Consider taking screenshots showing the meeting point you agreed on and an unmodifiable clock like http://www.atomzeit.eu
3.18. Playing short-handed (eg. 4on5, 3on5) is NOT allowed. This situation will result in a default loss for the team not being complete.
3.19. Please keep in mind that you have to document any irregularity you want our admins to have a look on. Without evidence no decisions will be made.
3.20. A designated observer spot for a saver is allowed should both teams agree.
4. MATCH PROCEDURE
4.1. The KODE5 DotA Challenge will be played on version 6.66.
4.2. The mode will be Captain's Mode (blue must type -CM when the game starts). The system for picks and bans will follow the standard -CM procedure.
4.3. No hero bans. The heroes Captain's Mode permits will be eligible for picks and bans.
4.4. The banning and picking procedure has to be done using the KODE5 Ban/Pick tool. You can access this tool directly from the matchpage. Please note that you still have to find suitable date with your opponent for picking and banning. The tool also randoms the first pick and the matchside (Sentinel/Scourge).
4.7. The results of the bans and picks are automatically posted by the KODE5 Ban/Pick tool. Both teams have to choose the heroes which are listed by the logfile.
4.9. Item sharing is only permitted with items the game permits to be shared.
Those items have to be returned after a short period of time.
4.10. Item restrictions
* max. 2 Eul\'s Scepter of Divinity OR 2 Guinsoo's Scythe of Vyse OR 1 Eul’s Scepter of Divinity and 1 Guinsoo’s Scythe of Vyse
4.12. Backdooring the two outer towers of each lane is allowed. Backdooring inner towers (in base) and barracks are not allowed. Backdooring any inbase buildings is forbidden until creeps have reached the ramp of the Sentinel/Scourge base. Once creeps have reached the ramp, your team is free to attack any tower inbase. If all allied creeps die and your hero is still in base, you may remain in base for however long you can. However, if you exit (meaning outside of ramp) you may not re-enter without creeps.
4.13. Maphack is strictly forbidden and will result in an instant disqualification.
4.14. Abusing bugs to a team's advantage in any way will result in disqualification.
4.15. Pausing the game unannounced can distract your opponent’s concentration, can give you an unfair advantage, is highly unmannered and therefore strictly forbidden. Players have to inform the opposing team BEFORE pressing the “pause game”-button.
4.16. A match is considered as a win if
a) the Frozen Throne/World Tree of your enemy is destroyed
b) 2 or more players of the opposing team left the match
c) the opposing team forfeits.
4.17. Both teams are urged to take care of regularly saving the matches progress. The match has to be saved after a team has drawn firstblood and from that time on every 10 minutes. It is also in the interest of every team that the match is saved after a team has taken down crucial buildings / has generated supercreeps on a lane / has won an important fight etc. A designated observer saver is allowed should both teams agree.
4.18. If a player disconnects before a team has drawn firstblood the match has to be remade instantly (it is a matter of course that all the players have to pick the same heroes, buy the same items and make their way to their lanes just like before the remake).
4.19. If a player disconnects after the first kill the match will be rehosted using the latest savegame.
4.20. If the match endured for more than 30 minutes the leading team can choose whether they want to load the savegame or continue the match 4on5. To determine who is in the lead you have to take into consideration
a) the current frag score
b) the number of towers destroyed (Level 1 tower counts as 1 kill / Level 2 tower counts as 2 kills / Level 3 tower [basetower] counts as 3 kills)
c) the amount of barracks destroyed (counts as 5 kills)
4.21. If the match is still at draw after having by both teams, don’t hesitate to contact our admin team. Please provide a scoreboard-screenshot in this situation.
4.22. A team has 3 disconnect vouchers during one game. After 3 disconnects the opponents team captain has the right to decide whether to continue the match without the player who disconnected third.
4.23. The items on a disconnected hero have to be team-sold. The disconnected hero may not be used by the remaining players and has to be frozen in the base.
5. AFTER THE MATCH
5.1. The loser of the match hast to add the matchscore on http://dota.kode5.com By adding the score on the page the match was officially played and it is not possible to state and protest after that.
5.2. Any protests concerning the match have to be reported to the staff BEFORE validating the result. First of all write the reason(s) for your protest in the matchcomments, after that open a thread in the forums. The thread of your title has to be self-explanatory. It has to include the matchup (eg.: Team ABC vs. Team XYZ) and your post has to include the matchlink. Posts which fail these minimum requirements are not going to be dealt with by our admin team.
5.3. Both teams have to upload a replay on the matchpage. The file has to be named like “Team A vs. Team B Match1”
5.4. Both teams have to upload a scoreboard-screenshot after the end of the match. Please note that screenshots are of utmost necessity when a match got rehosted using a savegame! The screenshot has to be named like “Team A vs. Team B Match1”
5.5. Any breach of rules reported to the admins will be punished. Please remember that admins cannot go after a violation they don’t know about!
5.6. The KODE5 DotA Challenge knows several types of penalties:
5.6.1. Warnings: Admins can warn a team for low grade violations. A single warning has no further consequences and expires with the end of the specific match. However accumulating more than one warning during a playday can result in a yellow card.
5.6.2. Yellow card: A yellow card is given for medium grade rule violations like late scheduling or violations against these rules and regulations etc. Accumulating 2 yellow cards during one game results in a red card.
5.6.3. Red card: A red card is given for high grade rule violations like cheating, abusing, lying to admins etc. A red card is followed by an instant disqualification of the regarding team.
5.6.4. Disqualification: Admins are allowed to expel teams from the entire tournament regarding multiple delicts against these regulations.
5.7. Admins’ decisions are always final and are not the matter of further discussion.




